A downloadable game for Windows

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Hire adventurers, explore the map, identify monster hideouts, and win tactical combats! 

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“This is a game I would like to see succeed”
— Ian Livingstone, co-creator of Games Workshop and Fighting Fantasy; former CEO of Eidos Interactive

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Please watch the How to Play video to familiarise yourself with the rumour mechanics, map markers and the combat rules.

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Game features:

  • Cosy hand-drawn game world 
  • 4 hero classes and 6 secondary skills 
  • Combat built on rock-paper-scissors principles
  • Original rumour mechanics
  • Emergent story with bite-sized narrative 
  • Dynamic map events
  • 14 monsters with cunning AI
  • 12 Artifacts and 6 consumables
  • Some procedural generation — each replay is different 
  • Rich landscape ambience and custom music  

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Current stage: Playable alpha (Windows only)

Target platforms: PC, Mac 

Release date: When it’s ready (late 2020)

Developer: Demid Tishin

Music: Quezia Lima (main theme, combat theme)

Download

Download NowName your own price

Click download now to get access to the following files:

Fireside Hero v. 1.1.2.zip 115 MB

Development log

Comments

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I really want to play out this game but twice now it has crashed just a few minutes into the game. I'm running it on windows 8.

Hi, thanks for your feedback! I'm still working on a big update for the game, but unfortunately it's very sporadic. I'll let you know as soon as it's rolled out. 

Sorry for the mess :(

Cool, I'm looking forward to it. Neat game by the way.

Downloaded it but got prompted to update to 1.12 which gave me an error.

Looks good though I really want to try it

Hi, sorry for the silence - missed the email notification... I uploaded build 1.1.2 to Itch.io.
Please let me know if you still get the issue.

What kind of error did you get after being prompted to download the latest version? Do you have a screenshot by any chance? 

You can contact me at dtishin@gmail.com or Skype (dtishin) for support, it'll be quicker as I check these channels a few times a day. 

Thanks for your understanding!

Started up just fine now,  thank you!

You're welcome! 

I'm working on a big AI / combat features update, so don't take the current combat logic too seriously :)