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It was very interesting but it does get very boring very quick. Keep in mind, in the video, I was playing the game around 20 fps so it was difficult to click and hold on the butterfly. To the creators: I'm sorry I couldn't pay. 😓

Thanks for playing! 

It was meant to be a thought-provoking experience above anything else. Made for a game jam, too - so yeah it's a short game :) I hope you enjoyed it! As for FPS - tried to optimise it a bit, but looks like there's still space for improvement...

P.S. Your video is restricted, but I imagine it shows a lot of visual lags. From my experience, the UX is quite smooth while playing but once you start recording the screen, the lags are crazy. Have no idea why though.  

Yeah, the video was set to publish at 12pm PST and it's up now. Regarding the fps, it's because the game and obs take up A LOT of ram. The game definitely is thought-provoking and I hadn't thought of that when I was reviewing. If you want me to, I can try it again later without recording. 

Patch 1.3 released!

  • Fixed game crash when closing memories screen without selecting any memory.
  • Fixed bug with final music piece getting shorter and shorter when rpeatedly clicking the clef button.
  • Added change of brightness to memories when butterfly is over them.

Patch v. 1.2 released!

  • Fixed game crash after replaying a memory.

Patched version 1.1 released!

  • Fixed bug where an extra clef sign could appear if player continued the game after playing the final symphony 
  • Fixed bug with items not switching back to minimised view after close-up
  • Fixed bug where final symphony plays together with the music loop of the room 
  • Fixed bug where the music loop of the room didn't restart after revieweing a memory picture
  • Fixed issue with the pointer magnetised to the right / bottom edges of the scene when close
  • Enlarged and slightly repositioned the Exit game button for improved reliability
  • Music now fades out when exiting game (instead of cutting abruptly)
  • Added a "Close window" button to exit the memory choice (butterfly) mode 
  • Added a "Replay game" button to restart the game without exiting it
  • Added frames around memories
  • Added animations to buttons when collided with pointer or pressed
  • Optimised technical performance during the butterfly catching sequence (reduced the size of butterfly timer sprite)